Support Goal Achievement with a Game-like Experience. Smartphone Gaming Application "Star Quest" Released!

SHP Co., Ltd. has released "StarQuest," a smartphone app that supports goal achievement through gamification and generative AI, offering a new solution for enjoyable personal growth and task management.
新製品NQ 41/100出典:PR Times

📋 Article Processing Timeline

  • 📰 Published: May 1, 2026 at 22:30
  • 🔍 Collected: May 1, 2026 at 14:01
  • 🤖 AI Analyzed: May 1, 2026 at 18:22 (4h 20m after Collected)
■ Goal Achievement Support App
SHP Co., Ltd. (Location: Minato-ku, Tokyo; Representative Director: Takahito Hoshino), a company developing app businesses, has newly released "StarQuest," a smartphone gaming application that supports users' task management necessary for goal achievement in a fun, game-like manner.

"StarQuest" is an iOS app designed to achieve goals while having fun in a game-like way. It supports the execution of tasks necessary for goal achievement in the real world through "Guild Quests," where users complete requests from villagers using generative AI technology, and "Self-Discipline Quests," where users execute tasks they set themselves.

In particular, the "Self-Discipline Quest," realized through industry-academia collaboration with Tohoku University's Wakashima Laboratory, is equipped with support functions via a mobile application to help users realize and visualize their self-growth by naturally encouraging self-control over challenges in a fun, game-like manner. This aims to continuously realize "self-discipline," which Professor Wakashima advocates as "cultivating abilities, personality, and skills through continuous effort and training, forging and completing oneself."

[URL] https://socialhealth.co.jp/service#starquest

■ What is "StarQuest"?
StarQuest is an application that supports users' goal achievement by applying gamification to encourage daily task execution, while enjoying an adventure journey that reflects the user's own actions in the real world, thereby supporting the user's growth and self-control.

By naturally encouraging users to transform daily necessary tasks into desired tasks, daily actions in the real world promote the user's own growth and self-control.

■ Examples of Usage Scenes
・Students who want to know what to do daily to achieve their dreams:
If you enter "I want to pass a qualification exam" as a Guild Quest goal, generative AI will automatically tell you the necessary daily tasks as requests from villagers.

・Business professionals who want to continue training enjoyably in a game-like way during busy days:
Enter daily training items that tend to be postponed due to busy days and feel troublesome upon returning home as Self-Discipline Quests. Since daily growth can be felt, it encourages enjoyable continuation.

・Parents who want to smartly turn their children's homework and chores into "I want to do it":
By asking for "favors" from mom in Guild Quests and entering the child's own "things they want to do" in Self-Discipline Quests, and creating an environment where the child can freely proceed with Self-Discipline Quests after completing the favors, it helps foster the child's spontaneity, autonomy, and self-control.

■ 3 Reasons Why "StarQuest" is Chosen
1. Fun, game-like task completion naturally leads to goal achievement
In "StarQuest" Guild Quests, users receive "tokens of gratitude" from requesters each time they complete a task, and their "territory residents" may increase, attracted by the user's charisma. The more quests users complete that are necessary for their goal achievement, the more "tokens of gratitude" and "territory residents" increase, and the village develops. Users naturally approach goal achievement by completing daily tasks in a fun, game-like manner.

2. Generative AI automatically breaks down big goals into "Guild Quests"
By simply entering one big goal such as "I want to be able to speak English" or "I want to acquire a qualification," generative AI automatically generates up to 30 "Guild Quests" as steps towards achievement.

Each quest is automatically assigned "importance, urgency, and difficulty," so even if users don't know "where to start" to achieve their goal, they can immediately start acting without wondering "what to do today."

3. "Surpass Yesterday's Self" Self-Discipline Quest and Charisma Level System
Users can freely set their desired daily habits, studies, etc., as "Self-Discipline Quests."

By achieving Self-Discipline Quests, users' shining aspects are polished, and their charisma level rises. As the level increases, bonuses are granted, such as the village developing more easily when Guild Quests are achieved, providing users with a sense of accomplishment where they can feel self-control and their own growth.

["StarQuest" Product Overview]
Price: 400 JPY per month (tax included) *First 30 days free
Delivery Method: iOS Application
Distributor: SHP
Language: Japanese
Compatibility: iPhone iOS 17 or later required.
Age: 4+
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