Professional Esports Organization 'INSOMNIA' Announces Rebranding to 'Esports Club'

Professional esports organization 'INSOMNIA' has announced a comprehensive rebranding, redefining its structure from an 'esports team' to an 'esports club.' The initiative aims to strengthen unity among the community, including supporters and sponsors, to foster global growth and a virtuous cycle of victory.
その他NQ 85/100出典:PR Times

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  • 📰 Published: May 23, 2026 at 03:00
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Professional esports organization INSOMNIA (operated by INS Inc.) announced today, May 22, 2026, that it is moving away from the conventional framework of an 'esports team' and implementing a comprehensive rebranding as an 'esports club.'

This rebranding is more than just a logo change; it is an internal transformation that redefines the organization and its relationship with its supporters. Going forward, everyone involved with the club will act as one community, striving to grow into the world's best esports club.

■ Background and Purpose: Why move from 'Team' to 'Club'?

INSOMNIA has achieved top-tier results in Japan across multiple game titles. However, the traditional 'esports team' (a group gathered for a specific purpose) framework led to fragmented activities and support, often focusing attention only on specific divisions.

To truly realize our mission of 'giving the world excitement that keeps you awake,' we need a strong bond that transcends the walls between divisions.

Therefore, we are upgrading the definition of our organization from a 'team' to a 'club'—a unified community that includes our supporters and sponsors. We aim to foster a strong sense of unity across divisions and cultivate a culture where fans support INSOMNIA's philosophy itself, regardless of the game title.

■ Reorganization of Structure and Naming

With this rebranding, we are clarifying our internal structure and terminology as follows:

・INSOMNIA: Defined as an 'Esports Club.'
・Divisions: Each competitive team is defined as a 'division' held by the club (e.g., VALORANT division, Pokémon UNITE division; currently holds four divisions).

We will create an environment where supporters can cheer across the board as 'supporters of the entire INSOMNIA club' while simultaneously being fans of specific games.

■ 'Synergy of Victory' through the Club Model

Rather than relying on the scale of a single title, we will steadily increase our global presence by having multiple teams achieve results on the world stage and act in concert.

Driven by the support of our fans, the club will create an ecosystem based on:

・Reinvestment into the environment: When one division succeeds, the entire club's value increases, expanding sponsorship and merchandise opportunities. These profits will be directly reinvested into training camps, strengthening coaching staff, and full-time contracts for players.
・Accumulation of winning knowledge: We will turn 'knowledge for winning,' currently cultivated in divisions like VALORANT, into a shared asset for the entire club through projects such as 'INS×LAB,' raising the competitive level of all divisions.

■ Comments from INSOMNIA Representative Sota Motohashi

'Thank you all for your continued support of INSOMNIA.

We aim to be a 'global big club' competing on the world stage. To break through the world wall from our current environment in Japan, we cannot rely on just one title; we must work together as a club to accumulate wins across multiple fronts.

Thankfully, our VALORANT division is currently supported as a 'passionate' group. It would be a waste to limit this enthusiasm to one division. From now on, we want to involve players, staff, supporters, and sponsors in our goal to become an 'ultimate sports-guts culture where the whole club fights tooth and nail to win.'

If one division wins, it becomes a force for others, making the whole club stronger. We want to build that best possible virtuous cycle with our supporters. Please look forward to the challenge of the newly reborn INSOMNIA.'

■ About INSOMNIA

INSOMNIA is Japan's first public-private-academic collaborative esports club, based in Sumida-ku, Tokyo.

It currently holds teams for multiple titles including VALORANT, Pokémon UNITE, Brawl Stars, Mobile Legends, Smash Bros, and streamers, and is supported by many fans, especially among Gen Z.

Our former Overwatch division achieved runner-up in Japan in 2024 and competed internationally. We are currently active in titles such as Pokémon UNITE.

FAQ

INSOMNIAがリブランディングを行った目的は何ですか?

従来の「チーム」という枠組みを超え、サポーターやスポンサーも含めた一体の共同体である「クラブ」へアップデートすることで、部門間の垣根をなくし、組織全体の連帯感と競技力を向上させるためです。

リブランディングによって組織の定義はどう変わりますか?

INSOMNIAを「eスポーツクラブ」と定義し、各競技部門をクラブが保有する「ディビジョン」と位置づけます。サポーターには特定ゲームのファンとしてだけでなく、クラブ全体のサポーターとして横断的に関わってもらう環境を作ります。

「勝利のシナジー」を生むための具体的な取り組みは何ですか?

VALORANT部門などで培われた「勝利へのナレッジ」を「INS×LAB」などのプロジェクトを通じてクラブ全体の資産とし、共有することで競技力を底上げします。また、クラブの価値向上による利益を合宿やコーチ強化へ再投資します。

INSOMNIAはどのようなeスポーツクラブを目指していますか?

世界を舞台に戦う「グローバルビッグクラブ」を目指しています。特定のタイトルや部門に依存せず、クラブ一丸となって勝利を積み重ねる「究極のスポ根カルチャー」を突き詰めるとしています。

INSOMNIAは現在どのような部門を保有していますか?

VALORANT部門、ポケモンユナイト部門、Brawl Stars部門、モバイルレジェンド部門、スマブラ部門、ストリーマー部門など、複数タイトルのチームを保有しています。