Chiba Bank (President: Tsutomu Yonemoto) will offer "Learn from 'Rei's Disappearance'! The Power of Money to Change Your Future," an educational program utilizing gamification, starting in July 2026, in partnership with Classroom Adventure Inc. (Representative Director: Zentarou Imai). This marks the first time a financial institution has partnered with Classroom Adventure Inc. to implement classes using this educational material.
In recent years, dark part-time jobs, criminal solicitations via social media, and financial troubles have become social issues, with an increasing number of young people becoming targets. This program is offered to high school and university students as part of the bank's ongoing outreach classes for career and financial education, aiming to foster practical skills to address these challenges.
Left: Chiba Bank Deputy President Awaji, Right: Classroom Adventure Representative Director Imai
About the Program Content
The program's feature is its use of experiential learning materials incorporating gamification methods, allowing participants to learn by stepping into the shoes of story characters, deciphering their decisions and actions, and thus perceiving the risks of dark part-time jobs and financial crimes as more personal issues.
In the first half of the program, participants will virtually experience through a game the process of characters getting involved in dark part-time jobs via social media, enabling them to view criminal risks as their own problem. In the latter half, they will deepen their understanding of the importance of money and the meaning of work, as well as appropriate ways to handle suspicious invitations and the significance of seeking help when in trouble.
To equip children and young people in the community with the judgment to avoid being drawn into crime and financial troubles, and to enable them to proactively think about their own futures, the bank will contribute to the local community through educational support unique to a financial institution.
* Gamification: An educational method that incorporates game elements and mechanics into learning, allowing participants to deepen their understanding through active thinking.
【About Classroom Adventure Inc.】
An educational startup that provides solutions to social issues through experiential learning materials using gamification methods.
They develop programs where participants learn by experiencing stories on themes such as dark part-time jobs and false/misinformation, and have a track record of implementation in educational settings in Tokyo and various municipalities.
URL: https://www.classroom-adventure.com/
【Image of This Class Brochure】
FACT BOX
- Source: PR TIMES
- Category: 業務Partnership