Work is a Game. '50 Gimmicks to Make Work Fun' by a Strategy Consultant, Released June 11th
Key facts
- Work is a Game. '50 Gimmicks to Make Work Fun' by a Strategy Consultant, Released June 11th
- Strategy consultant Takahiko Tanaka will release his book '50 Gimmicks to Make Work Fun' on June 11, 2025. The book introduces methods to incorporate game-like 'gimmicks' into work, aiming to transform readers' approach to their jobs by explaining efficiency, relationships, and growth strategies through game elements.
- Source: PR Times
- Date: June 11, 2026
Direct answer
Strategy consultant Takahiko Tanaka will release his book '50 Gimmicks to Make Work Fun' on June 11, 2025. The book introduces methods to incorporate game-like 'gimmicks' into work, aiming to transform readers' approach to their jobs by explaining efficiency, relationships, and growth strategies through game elements.
- Citation
- Work is a Game. '50 Gimmicks to Make Work Fun' by a Strategy Consultant, Released June 11th (June 11, 2026), PR Times
- Source
- PR Times
- Date
- June 11, 2026
Strategy consultant Takahiko Tanaka will release his book '50 Gimmicks to Make Work Fun' on June 11, 2025. The book introduces methods to incorporate game-like 'gimmicks' into work, aiming to transform readers' approach to their jobs by explaining efficiency, relationships, and growth strategies through game elements.
📋 Article Processing Timeline
- 📰 Published: June 11, 2026 at 04:00
- 🔍 Collected: June 10, 2026 at 19:21
- 🤖 AI Analyzed: June 10, 2026 at 19:23 (1 min after Collected)
Life is a game.
There are missions to clear and destinations to aim for.
To achieve them, you think about various things,
take necessary actions, and move forward.
If you don't view work as 'assigned tasks' but as
'a game to be tackled with creative ideas,'
your daily life will instantly become brighter, more fun, and more exciting.
○ Incorporate Gimmicks into Work
A very useful technique for this is the 'gimmick.'
A gimmick means a device, ingenuity, or a trick,
but especially in the world of games,
it refers to 'a slightly special mechanism that makes players enjoy the game.'
The idea is to incorporate these gimmicks into the real world,
particularly into your work.
For example, 'reducing the number of 'turns' by using emails with conditional branching,'
'increasing your allies by using 'consultation' instead of 'reports','
or 'acquiring English and technology knowledge as new 'support magic'.'
By adding these small 'fun mechanisms' to your daily work,
you can enjoy playing the game of work.
If you feel that work is
'something serious and impersonal,'
please read this book.
Let's change work into something 'creative,
fun, and exciting.'
The time you spend on work occupies a large part of your life.
To make life enjoyable,
let's have fun with work to the fullest.
If you enjoy your work, your results will surely improve.
Your evaluation will also go up.
Then, work will become even more enjoyable.
This book serves as
'an AR (Augmented Reality) glasses'
that makes the world look like a game.
Now, let's look around the world
with a fresh perspective.
■ Table of Contents
Chapter 1: Rewriting the 'Meaning' of Work
Work is a Game
Chapter 2: 'Accelerating' Work
Adventure Efficiently and Enjoy the Main Story
Chapter 3: Involving People
If You Want to Go Far, Go Together
Chapter 4: Accelerating Growth
A Rapid Growth Strategy to Face Strong Enemies
Chapter 5: Raising Basic Stats
Enhance Basic Parameters and Boost Combat Power
Chapter 6: Improving Your Evaluation
Becoming a Hero in the Real World
■ Author Biography
Takahiko Tanaka
Co-founder and Senior Executive Officer of Gigs Inc.
Born in 1977. Graduated from Kwansei Gakuin University, School of Policy Studies in 2000. Joined a trading company-affiliated SI company.
In 2004, joined the Strategy Group of Accenture Japan Ltd, participating in a wide range of strategic consulting projects. In 2011, joined IBM Japan, Ltd., promoting the business use of big data. Co-founded Gigs Inc. in 2012. Listed on the Tokyo Stock Exchange Mothers (now Growth) in March 2022.
Author of many books including 'The Most Effective Order for Explanations' and 'The Order of Work to Improve Quality and Speed' (both Forest Publishing), which have sold over 100,000 copies in the series, 'Data Informed: A Way of Thinking Connecting Hypotheses and Data' (SB Creative), and 'The Procedure of Thinking to Turn Ideas into Valuable Output' (PHP Business Shinsho).
■ Book Information
・Title: '50 Gimmicks to Make Work Fun'
・Author: Takahiko Tanaka
・ISBN: 9784756924704
・Pages: 244
・List Price: 1600 yen
・Format: B6 variant
・Amazon Link: https://amzn.asia/d/0daasJKu
■ Company Information
Asuka Publishing Co., Ltd.
2-11-5 Suido, Bunkyo-ku, Tokyo 112-0005
https://www.asuka-g.co.jp/
There are missions to clear and destinations to aim for.
To achieve them, you think about various things,
take necessary actions, and move forward.
If you don't view work as 'assigned tasks' but as
'a game to be tackled with creative ideas,'
your daily life will instantly become brighter, more fun, and more exciting.
○ Incorporate Gimmicks into Work
A very useful technique for this is the 'gimmick.'
A gimmick means a device, ingenuity, or a trick,
but especially in the world of games,
it refers to 'a slightly special mechanism that makes players enjoy the game.'
The idea is to incorporate these gimmicks into the real world,
particularly into your work.
For example, 'reducing the number of 'turns' by using emails with conditional branching,'
'increasing your allies by using 'consultation' instead of 'reports','
or 'acquiring English and technology knowledge as new 'support magic'.'
By adding these small 'fun mechanisms' to your daily work,
you can enjoy playing the game of work.
If you feel that work is
'something serious and impersonal,'
please read this book.
Let's change work into something 'creative,
fun, and exciting.'
The time you spend on work occupies a large part of your life.
To make life enjoyable,
let's have fun with work to the fullest.
If you enjoy your work, your results will surely improve.
Your evaluation will also go up.
Then, work will become even more enjoyable.
This book serves as
'an AR (Augmented Reality) glasses'
that makes the world look like a game.
Now, let's look around the world
with a fresh perspective.
■ Table of Contents
Chapter 1: Rewriting the 'Meaning' of Work
Work is a Game
Chapter 2: 'Accelerating' Work
Adventure Efficiently and Enjoy the Main Story
Chapter 3: Involving People
If You Want to Go Far, Go Together
Chapter 4: Accelerating Growth
A Rapid Growth Strategy to Face Strong Enemies
Chapter 5: Raising Basic Stats
Enhance Basic Parameters and Boost Combat Power
Chapter 6: Improving Your Evaluation
Becoming a Hero in the Real World
■ Author Biography
Takahiko Tanaka
Co-founder and Senior Executive Officer of Gigs Inc.
Born in 1977. Graduated from Kwansei Gakuin University, School of Policy Studies in 2000. Joined a trading company-affiliated SI company.
In 2004, joined the Strategy Group of Accenture Japan Ltd, participating in a wide range of strategic consulting projects. In 2011, joined IBM Japan, Ltd., promoting the business use of big data. Co-founded Gigs Inc. in 2012. Listed on the Tokyo Stock Exchange Mothers (now Growth) in March 2022.
Author of many books including 'The Most Effective Order for Explanations' and 'The Order of Work to Improve Quality and Speed' (both Forest Publishing), which have sold over 100,000 copies in the series, 'Data Informed: A Way of Thinking Connecting Hypotheses and Data' (SB Creative), and 'The Procedure of Thinking to Turn Ideas into Valuable Output' (PHP Business Shinsho).
■ Book Information
・Title: '50 Gimmicks to Make Work Fun'
・Author: Takahiko Tanaka
・ISBN: 9784756924704
・Pages: 244
・List Price: 1600 yen
・Format: B6 variant
・Amazon Link: https://amzn.asia/d/0daasJKu
■ Company Information
Asuka Publishing Co., Ltd.
2-11-5 Suido, Bunkyo-ku, Tokyo 112-0005
https://www.asuka-g.co.jp/
FAQ
Where can I buy '50 Gimmicks to Make Work Fun'?
It is available at bookstores nationwide and online bookstores like Amazon.
Who is the target audience for this book?
Business professionals feeling stuck in a rut at work or looking to enhance their creativity.
Who is the author, Takahiko Tanaka?
He is the co-founder of Gigs Inc. and a former strategy consultant at Accenture and IBM Japan.