Kingdom Heroes: Arena Exhibited at EVO Japan 2026; Pro Gamers Daigo Umehara and ET Playtest, 2nd DEMO Test Results Revealed
Key facts
- Kingdom Heroes: Arena Exhibited at EVO Japan 2026; Pro Gamers Daigo Umehara and ET Playtest, 2nd DEMO Test Results Revealed
- USERJOY's cross-platform fighting game Kingdom Heroes: Arena, developed in Unreal Engine 5, was exhibited at EVO Japan 2026. Top pro gamers including Daigo Umehara and ET playtested the game, drawing significant attention. Following the second online DEMO test, the development team announced optimization plans, including tutorial enhancements and gameplay improvements based on player feedback.
- Source: PR Times
- Date: May 23, 2026
Direct answer
USERJOY's cross-platform fighting game Kingdom Heroes: Arena, developed in Unreal Engine 5, was exhibited at EVO Japan 2026. Top pro gamers including Daigo Umehara and ET playtested the game, drawing significant attention. Following the second online DEMO test, the development team announced optimization plans, including tutorial enhancements and gameplay improvements based on player feedback.
- Citation
- Kingdom Heroes: Arena Exhibited at EVO Japan 2026; Pro Gamers Daigo Umehara and ET Playtest, 2nd DEMO Test Results Revealed (May 23, 2026), PR Times
- Source
- PR Times
- Date
- May 23, 2026
USERJOY's cross-platform fighting game Kingdom Heroes: Arena, developed in Unreal Engine 5, was exhibited at EVO Japan 2026. Top pro gamers including Daigo Umehara and ET playtested the game, drawing significant attention. Following the second online DEMO test, the development team announced optimization plans, including tutorial enhancements and gameplay improvements based on player feedback.
📋 Article Processing Timeline
- 📰 Published: May 23, 2026 at 03:46
- 🔍 Collected: May 22, 2026 at 19:31
- 🤖 AI Analyzed: May 22, 2026 at 19:46 (14 min after Collected)
"Kingdom Heroes: Arena", a cross-platform sword fighting game (Windows / Steam / PlayStation / App Store / Google Play) developed in Unreal Engine 5 by USERJOY as a remake of the classic IP, recently exhibited at the fighting game festival "EVO Japan 2026" and conducted its second global online DEMO test.
Not only did numerous players line up to try the game at the venue, but fighting game legend Daigo "The Beast" Umehara and EVO world champion ET also visited the booth, providing valuable opportunities for interaction while actually playing the game.
Today, USERJOY released its analysis of the test data and the atmosphere at the venue, thanking fighting game fans worldwide for their participation. Based on key feedback received during the test period, primarily concerning "control feel" and "system guides," the company also announced its future development and improvement direction.
Legends Descend! Daigo Umehara and ET Experience the Appeal of Three Kingdoms Fighting
During EVO Japan, the "Kingdom Heroes: Arena" booth garnered significant attention. Daigo Umehara, an iconic figure in the fighting game community, actually played the game and noted its unique visual expression of "Three Kingdoms Heroes x Sword Fighting."
Furthermore, ET, Taiwan's first EVO champion, stopped by the booth to exchange opinions with the development team on aspects like control feel from a professional gamer's perspective. The appearance of both top players brought the venue's excitement to a climax and strongly bolstered the game's presence in the fighting game community.
EVO Japan Enthusiasm: A New Frontier for the Three Kingdoms IP as a Fighting Game
At EVO Japan, the pinnacle stage for fighting games, "Kingdom Heroes: Arena" attracted the attention of many fighting game fans and creators with its unique worldview. Demo stations were constantly full, and many experienced fighting game players highly praised the weapon-based battles of famous generals depicted in high-quality 3D graphics, leaving a strong visual impression and making a striking debut on the international stage.
2nd DEMO Data Release: High Potential and the Pursuit of Better Gameplay Feel
In the global survey following the second DEMO test, over half of the players responded that the game has "very great potential." The visuals and art direction also received extremely high marks, with many praising the successful expression of the "Kingdom Heroes" IP's charm as a fighting game.
Meanwhile, the development team is earnestly addressing the issues and opinions raised by players. While the survey emphasized simplified command inputs and ease of play, it also revealed requests for improved, intuitive guide designs for core mechanics like "weapon switching." Furthermore, there were many voices asking for short, easy-to-understand tutorials for highly strategic elements such as "guard breaking" and "positioning." Additionally, improvements regarding "control feel" and "online match quality" received particularly high expectations and requests in this test.
Evolution Centered on Tutorials and Control Feel
Based on the survey results, the team has set the following optimization priorities for the next milestone:
- Comprehensive enhancement of tutorial guides: 34.1% of players expressed a strong desire for "tutorial and practice features." The team will redesign the guide flow to make deep systems like "weapon switching" more intuitively understandable.
- Pursuit of realistic action and fluid controls: Acknowledging feedback that the "foundation is good but the feel has room for improvement," a specialized team will work on strengthening the weight of actions and realistic feedback, aiming to reduce stiffness in controls.
- Stable online experience: Continuous optimization of the network code to achieve a stress-free competitive environment in future tests and official service.
- Update cycle matching market expectations: The highly supported "3-month season" update frequency will be incorporated into the long-term operational plan.
A New Fighting Game Created with the Players
The "Kingdom Heroes: Arena" development team commented:
"The valuable feedback obtained from EVO Japan and the DEMO test is the most important nourishment for the game's evolution. Because we deeply understand that the essence of fighting games lies in the ultimate control experience, we promise to deliver a richer tutorial mode and performance optimization by the next test, guided by the spirit of 'learning humbly and improving swiftly.'"
Latest information on the development progress and future test plans for "Kingdom Heroes: Arena" will be regularly updated on the official website and community channels.
Steam Store: https://store.steampowered.com/app/3077060/_/
Official YouTube: https://www.youtube.com/@userjoy-KHA
Official Facebook: https://www.facebook.com/profile.php?id=61583167520862
Official X: https://x.com/kingdom_H_arena
About USERJOY Technology CO.,LTD.
Founded in 1995, USERJOY Technology CO.,LTD. started with PC game development and has released timeless works such as "The Legend of Super Dimension Heroes" and the "Kingdom Heroes" series. Focusing on game research, development, and innovation is the core of USERJOY's growth.
From the era of standalone games to the development of MMORPGs, and current browser and mobile games, the company has continuously honed its development capabilities to provide diverse entertainment experiences. With the long-standing support of players, USERJOY has created numerous hit titles and built strong brand recognition.
FAQ
What is the development status of Kingdom Heroes: Arena?
Having completed its 2nd DEMO test, the team is optimizing tutorials, improving control responsiveness, and stabilizing network connections.
How was the game received at EVO Japan 2026?
It received high praise from top pros like Daigo Umehara and ET, with its unique visuals and mechanics keeping demo stations constantly full.
What kind of company is USERJOY?
Founded in 1995, it's a Taiwanese game developer known for the Kingdom Heroes series, creating titles across PC, mobile, and other platforms.