Silicon Studio Starts Selling Unreal Engine Licenses as an Official Distributor for Epic Games

Silicon Studio has partnered with Epic Games to sell Unreal Engine enterprise licenses and provide implementation support for non-gaming industries.
提携NQ 72/100出典:PR Times

📋 Article Processing Timeline

  • 📰 Published: April 24, 2026 at 18:00
  • 🔍 Collected: April 24, 2026 at 09:31
  • 🤖 AI Analyzed: April 24, 2026 at 09:59 (27 min after Collected)
Silicon Studio Corporation (Headquarters: Shibuya-ku, Tokyo; President & CEO: Shinichiro Kajitani; TSE Standard: 3907, hereinafter 'our company'), which operates digital content-related businesses mainly for the entertainment industry but also for various industries such as automotive, video, and architecture, announces that it has entered into a partnership agreement with Epic Games. As an official distributor, our company has started selling licenses and providing implementation support for real-time 3D production tools, including the commercial enterprise license 'Unreal Subscription' for Unreal Engine (hereinafter 'UE').

Unreal Engine is a real-time 3D engine capable of instantly rendering photorealistic visuals. Through our partnership agreement with Epic Games, we will now handle Epic Games-related products such as Unreal Subscription, Twinmotion, and RealityScan.

Our company utilizes Epic Games' 3D development platform 'Unreal Engine' to build numerous 3D digital twins for purposes such as visualization, physical AI training/verification, and simulation. Going forward, we can provide consistent support from license selection to contracting and operation for companies considering the commercial use or enterprise implementation of Unreal Engine.

We will continue to support the resolution of various challenges in the industrial sector through 3D graphics technology utilizing Unreal Engine.

For details regarding license sales, please refer to our website.

▼ Unreal Engine Commercial License Sales (Official Distributor)
https://tech.siliconstudio.co.jp/products/unreal-engine/

■ About Silicon Studio Corporation

Our company operates two businesses: a development promotion and support business that provides 3DCG technology to studios in the game and video production industries, as well as to various other industries such as automotive, video, and architecture; and a human resources business specialized in dispatching and introducing creators. Our strengths lie in our ability to provide one-stop solutions for all challenges faced by game companies, including planning, technology, personnel, and operations, and our ability to deploy 3DCG technology cultivated in the game industry to other sectors. Silicon Studio's middleware, which provides advanced technology to game production sites—such as the post-effect middleware 'YEBIS', the real-time rendering engine 'Mizuchi', and the real-time global illumination 'Enlighten'—has been adopted in numerous AAA titles worldwide. Furthermore, we possess the skills and organizational structure to provide one-stop support, from consulting to planning, design, development, and operation, for projects in non-entertainment domains utilizing game engines like Unreal Engine and Unity.
https://www.siliconstudio.co.jp/

Computer Graphics (CG) holds infinite possibilities.

It expands the range of expression in the video and entertainment fields, and is utilized for visualization and HMI (Human Machine Interface) in industrial fields such as civil engineering, architecture, and automotive. In the fields of AI and deep learning, its use as training data is progressing, and the results are beginning to be evaluated. Moreover, the utilization of cloud computing and network environments that realize high speed, large capacity, and low latency, such as 5G, will bring further innovation to the User Experience (UX).

We, Silicon Studio, possess numerous self-developed middleware and have been engaged in CG-related businesses from the dawn of CG to the present day, continuously honing our technical capabilities, expressive power, and imagination. Our strength lies in fusing these three powers at a high level to maximize the possibilities of CG.

Ideas × Art × Technology

As a leading solution provider in the CG industry, we promise to not only solve our customers' challenges but also provide value-added output.

* Unreal is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
* Other mentioned names are trademarks or registered trademarks of their respective companies.